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How to enable acoustic echo cancellation
How to enable acoustic echo cancellation









  1. #How to enable acoustic echo cancellation how to#
  2. #How to enable acoustic echo cancellation code#

  • Configure the Parametric EQ block for conferencing.
  • Open individual child blocks by double-clicking a block or hovering and clicking the properties icon that appears in a block's title bar, upper right.
  • Open the AEC block's properties by double-clicking the block or hovering and clicking the properties icon that appears in the upper right of the block's title bar.
  • (Optional) Customize the names of the block and the output node by clicking their current name and then typing the custom name in the text box that appears.
  • See Introduction to Halogen Conferencing for details on how the block is used in a configuration.
  • When all available blocks are used the item is again grayed out and the tip (Add EXP7x to Enable) is displayed. As available blocks are used, the remaining number of blocks is indicated. Click and drag the AEC block into your Processing Map. Once an EXP7x is added to the system, the number of available AEC blocks is indicated with the tip (8 Blocks Remaining). See installing and connecting under EXPs heading. If an EXP7x device is not connected, the user is prompted with the tip (Add EXP7x to Enable).
  • The AEC item is grayed out until an AEC expansion device is connected.
  • Expand the Conferencing category of blocks.
  • In the palette area, click the DSP tab.
  • Click the Processing tab to open the Processing Workspace.
  • See Introduction to Conferencing for more details. This is why the AEC parent includes AGC and PEQ child blocks after the AEC child block. An AEC algorithms ability to remove echo is dependent on the accuracy of its room model.īecause the ability to remove echo is dependent on the accuracy of the room model, it is important to avoid unnecessary changes during operation that will vary the relationship between the AEC Reference signal and the AEC Local Mic In. Once a room is modeled, an algorithm is able to look at the AEC Reference, estimate what will appear at the AEC Local Mic Input and subtract the estimate from what the microphone picks up. The model includes everything in the signal path between the AEC Reference and the AEC Local Mic In: local loudspeaker, room acoustics, microphone, etc. It does this by comparing a reference signal to what is picked up by the microphone. An echo may be several milliseconds to a couple of hundred milliseconds depending on the transmission method.Ī simplified description of how active AEC accomplishes this task is as follows: First, the AEC algorithm models the room. Transport to and from a far-end may be a short link via copper between conference rooms, greater distance between rooms on a campus via fiber-optic cable or hundreds of miles via a VoIP or POTS connection. This delayed feedback causes an echo that can impede intelligibility and/or make a system unstable. Echo is created when a microphone at a near-end picks up signals from a far-end via a near-end loudspeaker and returns a delayed signal to the far-end, which is then sent back to the near-end.
  • Tracking ANC (Ambient Noise Compensation)ĪEC is required to reduce or eliminate audible echo typically encountered when duplex communication between a near-end and far-end is required.
  • Other Conferencing blocks that appear under this heading are: When all available blocks are used, the item is again grayed out and the tip (Add EXP7x to Enable) is displayed. The AEC item is grayed out until an EXP7x expansion device is connected and a user is prompted with the tip (Add EXP7x to Enable). AEC blocks appear in the DSP tab under Conferencing. Unfortunately, it is still the same: still the same echo effect.Each EXP7x provides eight AEC parent blocks. In the last line you can see that I put the resultant buffer from speex processing to be played again in the bufferedWaveProvider. Marshal.Copy(unmanagedPointer, b, 0, ) īufferedWaveProvider.AddSamples(b, 0, waveInEventArgs.BytesRecorded) Speex_preprocess_run(speex_state, unmanagedPointer) īyte b = new byte Marshal.Copy(waveInEventArgs.Buffer, 0, unmanagedPointer, ) IntPtr unmanagedPointer = Marshal.AllocHGlobal()

    #How to enable acoustic echo cancellation code#

    SavingWaveProvider = new SavingWaveProvider(bufferedWaveProvider, "tempx.wav") Īnd here is the code that get called when recoreded data available: private void RecorderOnDataAvailable(object sender, WaveInEventArgs waveInEventArgs) Recorder.DataAvailable += RecorderOnDataAvailable īufferedWaveProvider = new BufferedWaveProvider(recorder.WaveFormat) I start the record and play action within a btnRecord event: private void btnRecord_Click(object sender, EventArgs e) With that, you can really directly understood the problem right? Which is, the played sound from mic, will be recorded back to mic.

    #How to enable acoustic echo cancellation how to#

    For this, you really have to look at Mark Heath article here: how to play and record at the sametime.











    How to enable acoustic echo cancellation